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Skills

Skills represent what your character has learned through practice.

You don’t learn skills by spending points at a menu. You learn by using them. Fire a rifle in combat and your Guns skill improves. Pick a lock and your Lockpicking skill sharpens. Every meaningful use of a skill generates pending experience (PXP), which your mind gradually converts into permanent expertise.

Learning happens in three stages, each governed by a different mental attribute.

When you perform an action that exercises a skill, you gain PXP (pending experience). Your Perception determines how much you absorb from each experience.

Higher PER means more PXP per action.

PXP accumulates in a pool — think of it as your short-term working memory for a particular skill. Your Memory stat determines the size of this pool. Higher MEM means a significantly larger pool, and the difference grows dramatically at higher values.

Once the pool is full, additional experience is wasted until your mind processes what’s already there. High-MEM characters can accumulate more PXP.

Your mind passively converts PXP into permanent XP over time. This happens automatically — you don’t need to meditate or visit a trainer. Your Intelligence determines how fast this conversion occurs. Like MEM, higher INT values have an increasingly powerful effect.

INT and MEM work as a pair. MEM controls how much raw experience you can hold; INT controls how fast you process it. Building them differently creates distinct learning profiles.

As permanent XP accumulates, your skill rank increases from 0 to 100. Early ranks come quickly — you’ll see noticeable improvement after just a few encounters. But the XP required for each rank grows steeply, and the final ranks demand extraordinary dedication.

Most characters will specialize in a handful of skills rather than trying to master everything. A focused specialist who invests heavily in one or two areas will dramatically outperform a generalist who spreads their experience thin.

Higher skill ranks provide concrete mechanical benefits. Examples:

Chance of success.

Attack bonus: Skill rank is a major contributor to attack rolls. A highly skilled marksman lands shots that an untrained shooter would miss entirely.

Activation speed: Skilled users activate weapons faster, spending less AP per attack. At high ranks, this translates into significantly more attacks per combat round.

Skills are passive expertise — they make you better at things you already know how to do. Abilities are discrete techniques that expand what you can do in the first place.

An ability might let you pass through an enemy’s position in combat, execute a special attack pattern, or use a technical skill in a novel way. Abilities are unlocked through a combination of skill rank thresholds and narrative progression — you learn them by reaching sufficient expertise and then encountering the right circumstances.